Infiltrators were in many ways, an unfinished class when this game was released. But after SMG’s, scout rifle buffs, tweaks to our bolt actions, the nanoweave nerf, wraith cloak, adjustments to cloak visibility and numerous other small tweaks to the game, I think most of us would agree that with respect to killing enemies, the infiltrator is mostly in a good place. The biggest deficit the class faces is in its namesake – Infiltrating.
And the devs see this too, most of the update focuses on intelligence and infiltrator related items with the obligatory new weapon. Yet, while the stalker cloak will be fun, I have serious doubts about the utility of the recon drone and the motion sensor is mostly a duplication of the functionality of the recon dart with some more frequent pinging.
What am I really excited about? Well as I was skimming the roadmap, I spotted the implant post for April and saw more items there that BELONG in an infiltrator related update.
I’ve always wanted infiltrators to have an ability to evade detection better. Sure we have the cloak, but it is severely limited – partially visible, audible out to 290m (an outcome from the last audio tweak to the game), and UNABLE to evade radar. I would give up a suit slot to be able to stay hidden, yet SOE is planning to let anyone do this as an implant (sensor shield).
Then we have the stealth implant. Another ability that I believe belongs in the infiltrator toolkit, not as a general implant.
- Halves spotted duration.
- Reduces the audio range of your footsteps.
- (I’d like to add reduction of cloak volume)
Thermal Reduction – Doesn’t this seem like a natural ability for infiltrators? We’re always being spotted with thermal and shelled by some random vehicle.
- Prevents the wearer from being highlighted by night and thermal vision. Infantry only.
And lastly, Range Finder
- Shows distance to target.
In summary, SOE is planning for some really great abilities to be accessible in the form of implants. Some of them I’ve been asking for from the devs for over a year. I’m ok with the concept of implants and I don’t want this conversation to be detracted by whether or not you like implants. My problem is that these abilities are what should be the crowning feature of an *infiltrator update*. And they shouldn’t be granted to all classes, in my opinion. Staying off the radar, being silent, and having a rangefinder are all things that should be unique to infiltrators.
They shouldn’t be implants at all – We should have a stealth suit that makes your feet quiet and evade the radar while not sprinting. Drop the recon dart ability (or the AP mine/medkit) for a rangefinder if you are sniping. Another suit could be the thermal plating suit that prevents being seen by thermal optics. These are things that many dedicated infils are yearning for… yet here we are, on the brink of the so-called infiltrator update. I say the true infil update is coming in April.
Also, where did the EOD suit/implant idea go? I liked that idea, although it would actually make more sense for the engineer to be the explosive detector/disarmer.
TL:DR – The implants are better for infiltrators than what SOE is planning for our own class update. And granting those abilities to anyone who equips the implant is a missed opportunity to make the class more unique.