More BWC ops!

Last nights stream

Having a lot of fun with the outfit.  They are getting used to having me play infiltrator most of the time; the little groans and comments made during my days as a recruit have gone away.  I agree that there shouldn’t be more than 1-2 infiltrators in a general infantry squad, but I am glad that the leadership has gotten used to having me around 🙂

I’m still having some video chop issues with streaming, me and the tech wizards at BWC are working on it.  Sorry 😦

Skip to minute 15 for the beginning of the op.  Lag on indar was absolutely horrible during the op, and you will see evidence of it all over the stream.  I maintain that lag hurts infiltrators worse than most other infantry since the act of cloaking and decloaking require server-side communication.  When lag exists, the delay between cloaking/decloaking and then firing is severe and really can ruin my style of gameplay.

We went up against pretty bad odds on the ground last night, generally outnumbered 2-3:1.  We fought hard, I died a lot, and we had fun.  My typical style of play when in a squad is very different than the usual lone-wolf style of farming that I used to show off.  Anyways, I hope you enjoy watching.  I promise to try and figure out why I get chop while streaming (it isn’t my bandwidth as best I can tell).

More posting and streaming this weekend!  Also, I am almost done with a TR SMG comparison guide.  Good stuff!


Flash guide addendum – Nano armor regen

So after watching that video I attached showing Buzz using the nano-armor regen for the wraith, I decided that the 7k certs I had piled up was burning a hole through my infiltrator suit and I needed to spend it!

I maxed out nano armor regen and gave it a spin.  My initial impressions are very positive.  It definitely will keep you out and fighting longer – I had a few situations where I would run out of ammo before dying, which never happened before.  You do lose the benefit of the stealth defense, which is unfortunate, but I can’t really say I regret it.  I died to one mine during a session yesterday.

At maxed out certs, you regen 4% of the flash HP every second.  There is a delay before you begin to heal, I believe 5-10 seconds (at work, too lazy to look up exactly).  It is somewhat expensive, the top tier costs 500 certs.

Overall, I was pleasantly surprised and will probably increase my usage of nano-armor regen.  I still think there is a role for stealth, and mineguard.  If you have to chose one, I would lean towards the regen ability, it was so nice to stay in the same flash for 10 or more minutes!  Especially since it is hard to find an engineer when you are running around cloaking and chasing people down.

Also, I had several encounters with harassers yesterday (my first real gaming session since GU08 came out).  My advice is to avoid engaging them with the Fury wraith – they can take quite a few rounds, and the dedicated gunner has no difficulty in spinning around and 1-shotting you with their AV weapons.  I killed maybe two and died 8-10 times from harassers.  They are too sturdy for the flash.

Stay Frosty,


The Wraith – Part 2

*Disclaimer* – As I mentioned in the previous post, SOE is considering a nerf to the Fury.  It seems to be a rather strong nerf, of 50% to direct fire and 25% to indirect fire.  For now, the nerf is postponed due to a well timed sale for the weapon 🙂   Most of this guide is written with the fury in mind, so be advised that this will likely change, although I suspect we will continue to find use for the Fury even after the nerf.  However unless you have certs to spare, I’d recommend holding off on maxing the weapon out, i.e. the 1000 certs for the 9th round in the magazine.

So, you’ve read part 1 of the guide, and your wraith is certed out and ready to go!  Unfortunately part 2 wasn’t written yet, and the first few times you went out on the flash, you killed 1-2 guys and got blown up.  Fear not, we are going to train you up and make you a killing machine on wheels!

When to pull

I think the most important aspect of success in using a Wraith is picking the right situations to pull one.  The cloak allows you to run behind enemy lines and place heavy fire on infantry and lone vehicles.  Here is a partial list of situations I look for to pull the wraith:

-Defending an outpost against heavy opposition
-Assaulting a tech plant (and camping the spawn/SCU)
-Open field combat (my favorites are between crossroads to regent rock, north of howling pass, most of esamir – particularly snowshear, jaeger’s crossing.  Amerish is not very friendly to open field combat however there are a few good spots).
-Any situation where there are lots of enemies pouring out of a sunderer that is outdoors.

Less ideal situations to use a wraith
-Biolabs and Amp stations (sometimes useful but hard to maneuver and easy to be killed)
-Assaulting a tower
-Most of Amerish (with some exceptions)
-The crown, or any other location with choke points on the road

How to use the wraith effectively

Think of the wraith as a glass cannon.  Many explosives will 1-shot you, and it is easy to be shot off of one.  When I am being attacked by a wraith, it is often easy to wait for the driver to go stationary and headshot him off of it.  Keep this in mind as you engage targets.  Here are some basic principles.

1.  Use cover: Just like we use cover as infiltrators to snipe our opponents, try to use cover as a wraith driver.  Either by placing yourself next to a tree or rock to limit exposure, or by finding a rock you can drive over and back behind to fire – this will keep you safe and provide opportunity to recharge the cloak or change location.  See the video below of how I use cover:

2.  Try to extend the range you engage at.  I used to get right behind people before decloaking and opening up… but as you can imagine, I’d get 3-4 kills and die.  Watch this clip from Buzz, he does a great job at engaging from a much further distance which increases his success.  One note about his video – he uses nano armor regen, which works out well in this situation.  He isn’t using stealth and I am surprised at how clueless the NC were – many times you will get picked off after staying in the same place farming for that long.  Still, awesome video and an example of what can be done with the fury.

3.  Try to stay mobile.  This seems obvious but sometimes it is tempting to sit still and get your aim just right so you can fire on the enemy.  That’s how you get picked off.  Even if you are rocking back and forth a little, it will prevent headshots, as well as reduce the incoming fire damage.  After you get a few kills, consider cloaking up and changing positions.  People will come looking for you – and you are easy to kill once you are found.

4.  Find damaged vehicles and finish them off!  This is a great use of the wraith, and I am always looking for smoking vehicles.  You can get behind them and finish the job… however beware that it is easy for a gunner to one-shot you so follow the principles of cover, mobility and range.

These are the main principles that will help you stay alive using the wraith for combat.  Remember that it is quick and cheap to pull another if you die, so don’t be afraid to bail out and spawn another.  One other bit of advice I would give is that if you are under fire and unable to drive away easily, don’t be afraid to bail out, cloak up and take out the enemy on foot.  You would be surprised how often the flash can be used as a distraction or bait – I’ve bailed out, watched the enemy shoot at the empty flash while I come from the flank and kill them.  Here’s a snippet of that.


In Closing

The wraith is a wonderful transportation tool.  I usually put mineguard on it and bail out once I’ve reached my destination.  Sometimes in these situations you can use the racer chassis, although I generally prefer scrapper for its control.  It’s not hard to reach any destination and generally works out well.  I pull the wraith anytime that my outfit is trying to reach the next base on foot or by sunderer, as I can always get that first, undetected and can either begin farming infantry or prep the base for my mates arrival (hack turrets, etc.)

I hope this guide is useful.  Some of it is common sense that most of you already know, some of it is hopefully helpful and teaches you something.  Things I didn’t cover but will be investigating in the future… nano armor regen, kobalt (esp with the potential fury nerf), and the actual fury nerf.  I’ll try to augment the guide with more video footage as well.

As always, stay frosty!


PS: here’s a great farm video from buzz.  Another good example of ranged engagement in open field with lots of targets to shoot at.

The ink hasn’t even dried…


So I was driving from DC to Detroit today for a wedding when my phone started blowing up with tweets about the fury nerf on the test server.  It appears that they are stepping back from the nerf since the fury went on sale today.  Talk about divine intervention.  Lets think about it… the algorithm that determines sale items is random and chosen 30 days in advance according to Higby.  The day before they are about to release GU08 and nerf the flash, it goes on sale.

The Gods have finally smiled upon the infiltrator.

Yes, this only is a temporary reprive, I’m sure SOE will eventually take the nerfbat to the fury.  But to avoid the PR disaster, they have delayed it.  Best… sale… ever.

Unfortunately, the guide I’m writing about the wraith is highly dependent on the Fury.  It is the superior weapon to put on the flash, useful against infantry but also able to damage vehicles.   I am disappointed that SOE feels it needs to be nerfed.  Honestly, there are so few infiltrators running around with enough certs invested into the flash that I am surprised they find it a problem.  Furthermore, the flash is such a fragile vehicle, it is easily countered.  It’s not like we have a cloaked prowler or something.

I will follow these changes closely and keep the guide updated.  In the meantime I will continue to work on completing part 2 so we can go out and enjoy the Fury wraith before SOE decides to take our fun away.


P.S. I have looked at the changes, and while it is unnecessary and too severe (50% damage reduction) in my opinion, I think the Fury can still be viable once this nerf goes live.  Much testing will need to be done…